AI Insights · Timothy · December 2022
Top 5 Educational Games in Austria: Q4 2022 Performance
Discover the performance trends of the top 5 educational games on a unified platform in Austria for Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 educational games in Austria experienced varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Lingokids - Play and Learn saw its weekly revenue peak at approximately $1K in early November, with consistent earnings around $900 in December. Weekly downloads fluctuated, starting at 564 in late September and dropping to a low of 249 in late November, before rising again to 390 by the end of December. Active users remained relatively stable, averaging around 1.1K, with a slight increase to 1.2K in the final week.
Montessori Preschool, Kids 3-7 experienced a peak in weekly revenue of around $1K in late November, with a general upward trend from September to December. Downloads showed a decline from 269 in late September to a low of 111 in mid-December, before recovering slightly to 165 by the end of the quarter. Active users followed a similar trend, decreasing from 621 in late September to 428 in mid-December, and then rising to 512 in the last week.
For Buddy.ai: Early Learning Games, weekly revenue varied, peaking at $482 in early October and experiencing a low of $187 in mid-November. Downloads saw a significant drop from 777 in late September to as low as 86 in mid-October, before recovering to 448 in mid-December. Active users started at 2.3K in late September and fluctuated throughout the quarter, ending at 1.5K in the final week.
LogicLike: Kids Learning Games showed a peak in weekly revenue of $370 in late November, with a general trend of fluctuations. Downloads were steady, starting at 147 in late September and reaching a high of 309 in early December. Active users also exhibited stability, averaging around 250, and peaking at 289 in early December.
Lastly, Intellecto Kids Learning Games had a more modest performance with weekly revenue peaking at $250 in late October. Downloads remained minimal throughout the quarter, with only a few instances of downloads recorded. Active users started at 51 in late September and dropped to zero by mid-November.
For more detailed insights and data, visit Sensor Tower.